levels and bosses - series
Over 10 years, feedback loops between analog and digital works have given rise to a transmedia Levels & Bosses mythology. Paintings, drawings, and sculptures become blueprints, textures, and forms within digital environments just as virtual spaces become references for physical installations, effectively blurring the boundaries between reality and synthetic illusion and expanding possibilities for meaning making in gaming/game distribution.
Levels and bosses - interactive game
In development: An Episodic sci-fi exploration game navigating a multiverse of landscapes, power structures and interaction models---bridging fine art with the expansive reach of AAA games.
Multimedia collages 2015-present created in non-linear feedback cycles of analog to digital, through the process of experimenting around the game and other virtual-meets-analog projects. These collages and drawings aren't necessarily separated from the creation of the game and L&B series, but an aside.